Rigs, state machines and interface motion for products, made in Rive and scripted in Luau. That's me in the corner, watching your cursor.
This is the live Rive file, not a video. Fire any emotion at any moment, even mid-blend, and it hands over without a pop.
He tracks your cursor, blinks, gets bored, sleepy and eventually falls asleep if you leave. Drive him from the state machine below.
I'm Sanchit, a motion and interaction designer. I care about the in-betweens: the frames between two poses decide whether a character feels alive or feels like a slideshow.
Faces, bodies and mascots built to be driven at runtime, not baked.
Reactions that interrupt each other cleanly, wired to real product events.
Transitions, micro-interactions and data that animates into place.
Luau scripts for physics, procedural effects and GPU shaders inside Rive.
Open to character, product and interface motion work. Tell me what your product should feel like.